The following are games, projects, and experiments that Oryx Design Lab has created or helped in creating over the years. Have fun and keep an eye out for future additions!
Famaze is a retro themed puzzle adventure game. The game combines charming SNES era visuals and sound, randomized "roguelike"mazes, strategy and puzzles, rpg elements, and a fun lighthearted story. The game is simple to pick up but offers endless replay because of the procedural nature of its levels.
Original soundtrack by Disasterpeace
Artwork by Oryx
Brogue is a free roguelike computer video game created by Brian Walker. As in its predecessor Rogue, the goal of Brogue is for the player (represented by the character @) to descend to the 26th floor of the Dungeons of Doom, retrieve the Amulet of Yendor, and return to the surface. Tiles version by Oryx Design Lab.
Infra Arcana is a Roguelike set in the early 20th century byMartin Törnqvist. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact
Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable, and later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Windows port by Donnie Russell.